While just one week is not enough time to nail down definite answers to all these questions, I believe I scratched the surface deeply enough to get all of us thinking. What is possible with the existing systems? What kind of incremental improvements can we make to the voxel lighting system? Can we use voxel lighting for more scene elements? Are there alternative techniques that can complement it when voxel resolution is not enough? How do we improve lighting contrast? To get there I had to explore a full gamut. While our existing dynamic lighting system is a great foundation for lighting your games, there’s so much more we can do - both in terms of making existing content shine, and giving developers more tools to improve the way games look. Remember: there is no guarantee that any of these projects will transform into official features, but the possibility is there.Īrseny “zeuxcg” Kapoulkine Light and shadow techniquesĭuring this Hack Week I decided to explore various techniques for working with light and shadows. Needless to say, there were many impressive projects on display and, as always, we’ve picked a select few to share with you. What is Hack Week? It’s an annual opportunity for our team to take nearly five full days and explore a visionary new idea or piece of technology. ![]() Before adjourning for the holiday season, the entire ROBLOX team gathered for an afternoon of excitement and innovation in the form of Hack Week presentations.
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